![]() You can do a search on Youtube for 'ripped cloth' and get a bunch of user made tutorials that utilize the Cloth modifier or garment maker for this purpose. That's important here because one option might be to make a cloth or garment in max and rip it that way, but since that uses triangles I have a feeling it'll just cause you more issues once you get it into Mixamo. I don't have any experience with Mixamo (Adobe product) but we can make a few educated guesses about limitations and how to work with them in 3ds Max.įirst, It prefers quads if your model is any indicator. Hello taken a look at your model and I'd like to try to help with this problem.
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